Dying Light is already confirmed to be running at 1080p and a locked 30fps on both the PS4 and Xbox One. So was Dying Light using the latest Xbox One SDK update to achieve this performance boost on Microsoft’s console?
“We were using the latest version just prior to the new release that came out on December 12th. In terms of advantages, the main thing is just how much the ESRAM control has improved,” Lead Game Designer Maciej Binkowski said to GamingBolt.
“The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools (PIX) allowed us to really improve performance and tweak ESRAM usage,” he added. A lot of developers have already utilized the improved tools for the Xbox one, including Destiny and Diablo 3.
Dying Light releases next month on the PlayStation 4, Xbox One and PC.