Dragon Age: Inquisition, the new epic RPG from Bioware, was originally planned as a multiplayer only project.
Speaking to GamesIndustry, BioWare’s Mark Darrah explained that when BioWare first started working with the Frostbite engine, it built a multiplayer prototype.
“We actually had a project code-named Blackfoot which was the first game we had that was looking at Frostbite. It was a Dragon Age game, multiplayer only, that was in development before Dragon Age 2 came out,” he said. The tech BioWare built for this prototype was later recycled.
“That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development, so we’ve actually been looking at this a long time,” Darrah continued.
Then Darrah pointed out RPGs originally began as multiplayer games. “At its roots, role-playing is a multiplayer experience. It’s sitting at a table with your friends and playing a pen and paper experience,” Darrah said.
“It’s been a single player experience on computers for a long time, but Baldur’s Gate had multiplayer co-op through the story. This is an attempt to get that feeling back, something you can do, get a fantasy experience, but much more bite-size.”
Dragon Age: Inquisition is out for PS4, PS3, Xbox 360, Xbox One, and PC.